However, the number of buffers shouldn’t be high enough to start affecting morale. However, in case of bigger walls, stronger enemies or range blasts you might need to send a few more (more on that below). In general, you should send at least 4 of each of the other troop types with your blast as buffers. This way your buffers can take at least the initial 2 waves of attacks from the wall traps & enemy troops, while your main force can reach the front without taking damage. In order to combat this, when hitting with a blast, you can send a small buffer of each of the other troop types in the front and use a formation that keeps your main troops in the back. Even if the wall is broken, the troops will take some time to walk to the enemy frontline during which time they will keep getting hit, reducing their numbers before they can even begin attacking. While your heroes are breaking the wall, your troops will continue to take damage from the enemy’s wall traps & troops. When you attack an enemy castle, you need to first break the wall before you can start to hit their troops. Basic Principles for Setting up Battalions 1.
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